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1. [ISSUE] CCP consider alternative speed changes - MWDs & Weapon Systems - in Assembly Hall [original thread]
Support
- by Pretty Ivan - at 2008.08.18 12:36:00
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2. Overhaul the Merlin? - in Ships and Modules [original thread]
Originally by: Derek Sigres Given the pain of fitting those 150mm T2's (which have higher grid requirements) a non grid boosted merlin with 3 turrets would actually sling LESS dps and have a smaller tank available. On the other side of th...
- by Pretty Ivan - at 2008.08.11 14:05:00
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3. Overhaul the Merlin? - in Ships and Modules [original thread]
Lots of theorycrafting and wishful thinking going on in this thread, so I will stick to facts: 1. Merlin gets a bonus to turret optimal range and shield resistances. 2. Merlin has enough PG and CPU to fit 2x T2 150mm Rails, 2x T2 Standard Launcher...
- by Pretty Ivan - at 2008.08.11 12:55:00
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4. Role of Interceptors post patch? - in Test Server Feedback [original thread]
Originally by: Ash Vincetti They are not. I was getting hit by regular cruises & heavy missiles. Yes, the damage was somewhat low (2.5-10.5 damage per missile, with 10.5 being with cruises ), and precission lights, and javelin rockets we...
- by Pretty Ivan - at 2008.08.04 11:40:00
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5. Speed Rebalanced - from a missile perspective - in Test Server Feedback [original thread]
Thanks for all the feedback. Originally by: Zikka Have you read my thread Yes, I have now. It seems our understanding is roughly the same. Originally by: reivol just made a test with a fellow inty : - heavy missiles (precisi...
- by Pretty Ivan - at 2008.08.04 09:50:00
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6. Speed Rebalanced - from a missile perspective - in Test Server Feedback [original thread]
The purpose of this thread is to get a discussion/debate going regarding missiles and how the proposed rebalancing will affect them. For reference, from the Dev Blog: Speed must never reach ludicrous speed, which is defined as speeds where mi...
- by Pretty Ivan - at 2008.08.02 10:58:00
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7. AFs are working now, kinda. - in Ships and Modules [original thread]
This makes me happy in my pants!
- by Pretty Ivan - at 2008.08.01 12:51:00
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8. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
Support
- by Pretty Ivan - at 2008.07.31 12:48:00
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9. Web strength should be depending on sig radius - in Test Server Feedback [original thread]
I think this is a good idea. Example, assuming t1 web: Max skilled, rigged inty should be 40% webbed, Standard t1 cruisers should be 50% webbed, (the current design goal) Battleships should be 75% webbed. Why? 1) This will make small ships more...
- by Pretty Ivan - at 2008.07.31 09:11:00
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10. Hawk v. Harpy - in Ships and Modules [original thread]
[Harpy, Small Gang Blaster/Tackler 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1MN MicroWarpdrive II J5 Prototype Warp Inhibitor I Medium Shield Extender II Fleeting Propulsion Inhibitor I Light Electron Blaster II, Void S Light...
- by Pretty Ivan - at 2008.07.25 14:48:00
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11. How small to rat in 0.0 - in Ships and Modules [original thread]
Blaster Harpy works well. Railboats generally don't. Small ships can't tank damage from multiple BS, so you to get close and get transversal on your side. Most short-range AF's should do OK, with blasters or lasers preferred.
- by Pretty Ivan - at 2008.07.25 14:22:00
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12. T1 Frigates and PVP - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists The Heron, a ship which says in its description is used for scouting but has limited weaponry and defenses. ... There are two things that would make this ship worthwile in pvp: a bonus to cloaked speed -...
- by Pretty Ivan - at 2008.07.18 13:04:00
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